Problem:
SRM 144 DIV 1 - 550 Points
Overview:
Calculate the number of possible outcomes for a number of lottery games.
Each game is defined by the amount of possible numbers to choose from, the
amount of numbers that must be chooses, whether those numbers must be
unique, and whether those numbers must be in non-descending order.
Java Source:
001: /* 002: TopCoder 003: Single Round Match: 144 004: Division: 1 005: Level: 2 006: Points: 550 007: Description: http://community.topcoder.com/stat?c=problem_statement&pm=1659 008: */ 009: 010: import java.util.ArrayList; 011: import java.util.Collections; 012: import java.util.List; 013: 014: public class Lottery { 015: 016: /* 017: Reads each String from rules, creates a new LotteryGame out of it, 018: sorts the games, and returns the sorted list of names. 019: */ 020: public String[] sortByOdds(String[] rules) { 021: 022: Listgames = new ArrayList<>(); 023: 024: /* 025: Read each of the input Strings, create a LotteryGame object out of 026: them, and add them to the games array. 027: */ 028: for (String s : rules) { 029: games.add(CreateGame(s)); 030: } 031: 032: Collections.sort(games); 033: 034: /* 035: Create the return array, copy the now sorted games into it, and return. 036: */ 037: String[] names = new String[games.size()]; 038: 039: int i = 0; 040: for (LotteryGame g : games) { 041: names[i++] = g.getName(); 042: } 043: 044: return names; 045: } 046: 047: /* 048: Parses the input String and returns a new LotteryGame object. 049: */ 050: private LotteryGame CreateGame(String s) { 051: 052: // Split the string on the space char. 053: String[] nameAndOptions = s.split(":"); 054: 055: String name = nameAndOptions[0]; 056: 057: String[] options = nameAndOptions[1].split(" "); 058: 059: int choices = Integer.valueOf(options[1]); 060: int blanks = Integer.valueOf(options[2]); 061: 062: boolean sorted = "T".equals(options[3]); 063: boolean unique = "T".equals(options[4]); 064: 065: return new LotteryGame(name, choices, blanks, sorted, unique); 066: } 067: 068: /* 069: An inner class that represents each type of game. 070: It encapsulates the details of calculating the number of possible 071: combinations, and implements Comparable to make the sorting easy. 072: */ 073: class LotteryGame implements Comparable { 074: 075: final String name; 076: 077: final long combinations; 078: 079: /* 080: Calculates the number of combinations (permutations?) upon object 081: creation. 082: */ 083: LotteryGame(String name, int choices, int blanks, boolean sorted, 084: boolean unique) { 085: 086: this.name = name; 087: 088: /* 089: There are four different ways to compute the number of 090: combinations base on the values of unique and sorted. The first 091: three you should recognize from discrete math classes. The last 092: case (!unique && sorted) I don't fully understand. 093: */ 094: if (unique && sorted) { 095: combinations = choose(choices, blanks); 096: } else if (unique) { 097: combinations = choose(choices, blanks) * factorial(blanks); 098: } else if (!sorted) { 099: combinations = power(choices, blanks); 100: } else { 101: combinations = choose(choices + blanks - 1, blanks); 102: } 103: } 104: 105: /* 106: Implements (m choose n) = m! / ((m-n)! * n!) 107: */ 108: long choose(int choices, int blanks) { 109: return factorial(choices, blanks) / factorial(blanks); 110: } 111: 112: public long factorial(int n) { 113: return factorial(n, n); 114: } 115: 116: /* 117: Doing large factorials runs the risk of overflows. This allows us to 118: calculate, for example, 100! / 98! without having to multiply it all 119: out. 120: */ 121: long factorial(int n, int stopAfter) { 122: 123: long result = (long) n; 124: 125: for (long i = (n - 1); i > (n - stopAfter); i--) { 126: result *= i; 127: } 128: 129: return result; 130: } 131: 132: /* 133: Does the same thing as Math.pow() but this uses longs instead of 134: doubles. 135: */ 136: long power(int base, int exp) { 137: 138: if (exp == 0) { return 1L; } 139: 140: // I don't ever expect this, but just in case. 141: if (exp < 0) { 142: throw new IllegalArgumentException("" + exp); 143: } 144: 145: long result = base; 146: 147: for (int i = 1; i < exp; i++) { 148: result *= (long) base; 149: } 150: 151: return result; 152: } 153: 154: long getCombinations() { 155: return this.combinations; 156: } 157: 158: String getName() { 159: return this.name; 160: } 161: 162: /* 163: Sort based on the number of possible combinations. The more possible 164: combinations, the harder the game is to win. 165: If two games have the same number of combinations, 166: then sort based on their name. 167: */ 168: public int compareTo(LotteryGame other) { 169: 170: if (this.combinations < other.getCombinations()) { 171: return -1; 172: } else if (this.combinations > other.getCombinations()) { 173: return 1; 174: } else { 175: return this.name.compareTo(other.getName()); 176: } 177: } 178: } 179: }
Notes:
There's basically three parts to this problem:- Parsing each String into a lottery game.
- Determining how many possible combinations* each game has.
- Sorting and returning the results.
By far the toughest part is determining the number of possible combinations there are given the various options. So, I put it off as long as I could.
The CreateGame() method on line 50 takes care of reading each String and creating a LotteryGame object out of it. There is nothing difficult here. One split of the String on the ':' character separates the name of the game from it's options. A second split, on the options half using the space character breaks out all the options. With that, I had everything I needed.
I chose to make the LotteryGame implement the Comparable interface so that I could use Collections.sort() (line 32) to put all the games in order. compareTo() (line 168) handles all the details of the sorting.
Now, there was nothing left to do but calculate the number of combinations.
The first three cases were pretty easy:
Let m = the number of numbers to choose from - choices, and n = the number of numbers that must be chosen - blanks.
- If the numbers are unique and sorted, then the possible combinations = m choose n.
- If the numbers do not need to be sorted, then we can multiple the (m choose n) by n!
- And easiest of all - if they are not unique, and not required to be sorted, then it's just m^n.
I didn't get how to calculate the number of combinations for a sorted but not unique game (line 101) until I checked out the TopCoder forums. I still don't think I could explain it. choose(choices+ blanks - 1, blanks) works, so I'll leave it at that.
As a final note, lines 108-152 implement the choose, factorial, and power functions. Power is available in the Math package, but it takes and return doubles. Rather than deal with converting longs to doubles and back, it seemed easier to re-write it.
I don't know if choose and factorial are in any standard libraries. Also, I needed to customize the factorial function so in cases where large factorials were being divided by other large factorials (i.e. 100! / 98!), I could simplify that to just 100 * 99. Computing 100! would probably cause an overflow.
Thank you for taking the time to read this solution. I welcome any
feedback you may have.
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For this, and other TopCoder solutions, please visit www.topcodingsolutions.net.
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